Friday, 5 July 2013
Personal LEGO Work
As a big LEGO fan, I had a lot fun doing these in my spare time. All characters have a basic animation rig so I can pose them. High res renders from Maya then touched up in Photoshop.
Random Illustrator work.
Iphone style glass buttons.
Avatar done in a popular style I saw on the web.
Icons from the LEGO Chima range to denote the animal tribes.
Fast and Furious Showdown : Props
This was for a multiformat game released on Steam, Nintendo Wii U, Nintendo 3DS, Playstation 3 and Xbox 360. Relatively low poly in game weapons.
Fast and Furious : Rio Track
Fast and Furious Showdown : Peru Level
Again I was responsible for all road and terrain surfaces.
Fast and Furious Showdown : Moscow Track
Personal Work : Warehouse Scene
Need For Speed The Run : Playblast Test
Before starting The Run proper, we concepted out some ideas for tracks. This one was a redwood forest idea on Nintendo 3DS.
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